In the early 2000s, Midway was working on reviving every single classic arcade game the company made in the 80s (NARC, Gauntlet, Spy Hunter, Defender, and possibly one or two more) into a slightly-to-vastly inferior three-dimensional versions. Thankfully, Joust was not amongst them, the planned update slated for release in 2002 for PS2, Xbox, and GameCube played much more like a not-very-good version of Mortal Kombat on flying ostriches than like the original Joust.

never wasn't was what it weren't
Friday, October 19, 2007
Joust
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1 comments:
Sigh... this title was the first game I ever worked on in the industry, and I'd describe the gameplay more like wing commander with no throttle and a melee button than MK. We eventually added the crossbow, but then it really played like a space flying sim. Except you could land.
One time I modified the crossbow to launch cows... good times...
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